Weapons

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These are the Weapons known in Memories of Mars.

Contents

Weapons[edit | edit source]

Pistols[edit | edit source]

SA-6 Wraith (Tier 1)[edit | edit source]

Left
Standard issue pistol. Crafted at Mobile 3D Printer. This pistol can also be commonly found in crates or containers.

FLOP Costs Materials


SA-45 Scourge (Tier 2)[edit | edit source]

Left
An advanced pistol. Crafted at 3D Printer

FLOP Costs Materials
480 T ICO item flops.png FLOPS





SA-990 Bane (Tier 3)[edit | edit source]

Left

Highest tier pistol which can is crafted at 3D Injector Printer.
Unlockable by schematic via Schematic Authenticator.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS






Assault Rifle[edit | edit source]

PR-X Revenant[edit | edit source]

Left

The PR-X Revenant is an exclusive prototype rifle that is only available to Early Access participants who signed up on the Memories of Mars website before Early Access launch (5th June 2018).
Crafted at Mobile 3D Printer or 3D Printer

Note: The Revanant uses 10.8mm ammunition which is pistol ammunition but does not allow any weapon modifications.

FLOP Costs Materials


BR-9 Charger (Tier 1)[edit | edit source]

Left
Standard issue assault rifle that uses 6.5mm ammunition. Commonly found in crates and containers, also crafted at Mobile 3D Printer. Has long upper and long lower railing weapon modification.

FLOP Costs Materials
120

BR-81 Harbinger (Tier 2)[edit | edit source]

Left
An advanced assault rifle. Crafted at 3D Printer. Has long upper and long lower railing weapon modification.

FLOP Costs Materials
960 T ICO item flops.png FLOPS

24 T ICO iron ingot.png Iron





BR-400 Redeemer (Tier 3)[edit | edit source]

Left
High-tier assault rifle. Only crafted at 3D Injector Printer.
Only unlockable from a Schematic Authenticator along with the required tech nodes that branches to it. Has long upper and long lower railing weapon modification.

FLOP Costs Materials
4800 T ICO item flops.png FLOPS






Sniper Rifle[edit | edit source]

HV-64 Eliminator[edit | edit source]

Left
Holds 4 FMJ ammunition per clip. Crafted at 3D Printer
Has long upper and lower rail attachments.

FLOP Costs Materials
960 T ICO item flops.png FLOPS

32 T ICO iron ingot.png Iron





Shotguns[edit | edit source]

AC-13 Marauder (Tier 1)[edit | edit source]

Left
Tier 1.
Standard issue shotgun that holds 6x 12ga ammunition. Crafted at 3D Printer
Has short upper rail and long lower rail.

FLOP Costs Materials
480 T ICO item flops.png FLOPS

16 T ICO iron ingot.png Iron




AC-610 Ravager (Tier 2)[edit | edit source]

Left
Advanced crafted shotgun. Crafted at 3D Injector Printer
Has short upper rail and long lower rail.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS






Ammunition[edit | edit source]

.416 FMJ[edit | edit source]

Left
High penetration ammo used by the Sniper Rifle
Crafted at 3D Printer

FLOP Costs Materials
960 T ICO item flops.png FLOPS



10.8 mm Low-Grade[edit | edit source]

Left
Standard issue ammo type used by Pistols
Crafted at Mobile 3D Printer
Deals reduced damage and has a 15% chance of misfire, dealing no damage and causing additional durability damage to the weapon.

FLOP Costs Materials


10.8 mm FMJ[edit | edit source]

Left
Full-Metal Jacket ammo type used by Pistols
Crafted at 3D Printer. Has improved damage and piercing.

FLOP Costs Materials
480 T ICO item flops.png FLOPS



Pistol Burst[edit | edit source]

Left
Ammo type used by Pistols
This ammo type is not currently available in-game.

6.5 mm Low-Grade[edit | edit source]

Left
Standard issue ammo used by Assault Rifles
Crafted at Mobile 3D Printer
Deals reduced damage and has a 15% chance of misfire, dealing no damage and causing additional durability damage to the weapon.

FLOP Costs Materials
120 T ICO item flops.png FLOPS



6.5 mm FMJ[edit | edit source]

Left
Improved Full-Metal Jacket ammo used by Assault Rifles
Crafted at 3D Printer

FLOP Costs Materials
960 T ICO item flops.png FLOPS



Rifle Magnum[edit | edit source]

Left
Ammo type used by Assault Rifles
This ammo type is not currently available in-game.

12ga Buckshot[edit | edit source]

Left
Standard issue ammo used by Shotguns
Crafted at 3D Printer

FLOP Costs Materials
480 T ICO item flops.png FLOPS



12ga Slug[edit | edit source]

Left
Improved shotgun ammo used by Shotguns
Crafted at 3D Printer

FLOP Costs Materials
480 T ICO item flops.png FLOPS



Attachments[edit | edit source]

Bayonet[edit | edit source]

LeftBayonet
Attached onto long lower rails of Rifles, Snipers and Shotguns. Crafted from 3D Printer. Replaces the default melee attack with a fierce thrust.

FLOP Costs Materials
480 T ICO item flops.png FLOPS

12 T ICO iron ingot.png Iron



Tactical Light[edit | edit source]

LeftTactical Light
Attached onto the small lower rail of pistols, light is enabled by pressing E with the attachment on. However this disables the pistol's melee attack.

FLOP Costs Materials
480 T ICO item flops.png FLOPS




Ballistic Shield[edit | edit source]

LeftBallistic Shield
Attached onto long lower rails of Rifles, Snipers and Shotguns. Crafted from 3D Injector Printer. Provides frontal cover while wielding weapon, durability varies on bullets used against it. Schematic unlocked via Schematic Authenticatior.

FLOP Costs Materials
4800 T ICO item flops.png FLOPS




Target Designator[edit | edit source]

LeftTarget Designator
Attached onto the small rail of Pistols. Schematic unlocked via Schematic Authenticatior.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS




Scopes[edit | edit source]

2x Scope[edit | edit source]

Left
Close range optics that requires a long upper rail. Can be attached to Assault Rifles and the Sniper Rifle.
Crafted at 3D Printer

FLOP Costs Materials
480 T ICO item flops.png FLOPS



4x Scope[edit | edit source]

Left
Requires a long upper rail. Can be attached to Assault Rifles and the Sniper Rifle.
Crafted at 3D Injector Printer

FLOP Costs Materials
960 T ICO item flops.png FLOPS




8x Scope[edit | edit source]

Left
Requires a long upper rail. Can be attached to Assault Rifles and the Sniper Rifle.
Crafted at 3D Injector Printer

FLOP Costs Materials
4800 T ICO item flops.png FLOPS





Reflex Sight[edit | edit source]

Left
Close range optics that requires a short upper rail. Can be attached to Pistols and Shotguns.
Crafted at 3D Printer

FLOP Costs Materials
120 T ICO item flops.png FLOPS



Panoramic Sight[edit | edit source]

Left
Requires a short upper rail that can be attached to Pistols and Shotguns.
Crafted at 3D Injector Printer

FLOP Costs Materials
960 T ICO item flops.png FLOPS



{Carbon Fiber|4}}

2x Holo Sight[edit | edit source]

Left
Requires a short upper rail that can be attached to Pistols and Shotguns.
Crafted at 3D Injector Printer

FLOP Costs Materials
3840 T ICO item flops.png FLOPS





Barrel[edit | edit source]

Pistols[edit | edit source]

Extended 10.8mm Barrel[edit | edit source]

Left
Enhanced small arms barrel. Increases weapon accuracy.

FLOP Costs Materials
120 T ICO item flops.png FLOPS




Super-Extended 10.8mm Barrel[edit | edit source]

Left
Enhanced small arms barrel. Increases weapon accuracy.

FLOP Costs Materials
960 T ICO item flops.png FLOPS

16 T ICO iron ingot.png Iron





10.8mm Muzzle Break[edit | edit source]

Left
High-grade small arms barrel. Increases weapon accuracy & control.

FLOP Costs Materials
960 T ICO item flops.png FLOPS

16 T ICO iron ingot.png Iron




Assault Rifle[edit | edit source]

Extended 6.5mm Barrel[edit | edit source]

Left
Enhanced assault rifle barrel. Increases weapon accuracy.

FLOP Costs Materials
480 T ICO item flops.png FLOPS




Super-Extended 6.5mm Barrel[edit | edit source]

Left
Enhanced assault rifle barrel. Increases weapon accuracy. Unlocked via Schematic Authenticator.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS




6.5mm Muzzle Break[edit | edit source]

Left
Enhanced assault rifle barrel. Increases weapon accuracy. Unlocked via Schematic Authenticator.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS




Shotgun[edit | edit source]

Extended 12ga Barrel[edit | edit source]

Left
Enhanced shotgun barrel. Increases weapon accuracy.

FLOP Costs Materials
960 T ICO item flops.png FLOPS

12 T ICO iron ingot.png Iron




Super-Extended 12ga Barrell[edit | edit source]

Left
High-grade shotgun barrel. Increases weapon accuracy. Unlocked via Schematic Authenticator.

FLOP Costs Materials
4800 T ICO item flops.png FLOPS




12ga Barrell Muzzle Brake[edit | edit source]

Left
High-grade shotgun barrel. Increases weapon accuracy. Unlocked via Schematic Authenticator.

FLOP Costs Materials
4800 T ICO item flops.png FLOPS




Sniper Rifle[edit | edit source]

Extended .416 Barrel[edit | edit source]

Left
Enhanced sniper rifle barrel. Increases weapon accuracy. Unlocked via Schematic Authenticator.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS





-- NOT AVAILABLE --

Super Extended .416 Barrel[edit | edit source]

Left
Enhanced sniper rifle barrel. Increases weapon accuracy.

.416 Barrel[edit | edit source]

Left
Enhanced sniper rifle barrel. Increases weapon accuracy.


-- NOT AVAILABLE--

Gun Magazines[edit | edit source]

Pistol[edit | edit source]

Extended 10.8mm Magazine[edit | edit source]

Left
Enhanced pistol magazine, increases ammo capacity by +5

FLOP Costs Materials
120 T ICO item flops.png FLOPS



10.8mm Drum Magazine[edit | edit source]

Left
High-grade pistol magazine, increases ammo capacity by +15

FLOP Costs Materials
960 T ICO item flops.png FLOPS





Extended 10.8mm Quickdraw Magazine[edit | edit source]

Left
High-grade pistol magazine, increases ammo capacity by +5, has fast reload speed.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS



Template:Titanium3

Assault Rifles[edit | edit source]

Extended 6.5mm Magazine[edit | edit source]

Left
Enhanced assault rifle magazine, increases ammo capacity by +5

FLOP Costs Materials
480 T ICO item flops.png FLOPS




6.5mm Belt-fed Magazine[edit | edit source]

Left
High-grade rifle magazine, increases ammo capacity greatly. Unlockable by decrypting at the Schematic Authenticator

FLOP Costs Materials
3840 T ICO item flops.png FLOPS




Extended 6.5mm Quickdraw Magazine[edit | edit source]

Left
High-grade assault rifle magazine, increases ammo capacity & reload time. Unlockable by decrypting at the Schematic Authenticator

FLOP Costs Materials
3840 T ICO item flops.png FLOPS




Shotgun[edit | edit source]

Extended 12ga Magazine[edit | edit source]

Left
Enhanced shotgun magazine, increases ammo capacity by 2.

FLOP Costs Materials
960 T ICO item flops.png FLOPS





12ga Dual-Feed Magazine[edit | edit source]

Left
High-grade shotgun magazine, greatly increases ammo capacity by 6.

FLOP Costs Materials
4800 T ICO item flops.png FLOPS




12ga Box Magazine[edit | edit source]

Left
High-grade shotgun magazine, replaces manual reload with detachable magazines but only increases total ammo capacity by 2.

FLOP Costs Materials
4800 T ICO item flops.png FLOPS




Sniper Rifle[edit | edit source]

Extended .416mm Magazine[edit | edit source]

Left
Enhanced sniper magazine, increases ammo capacity.

FLOP Costs Materials
3840 T ICO item flops.png FLOPS




-- NOT AVALIABLE --

.416mm Magazine[edit | edit source]

Left
Enhanced sniper magazine, increases ammo capacity.

.416mm Magazine[edit | edit source]

Left
Enhanced sniper magazine, increases ammo capacity.

-- NOT AVAILABLE--

Ordinance[edit | edit source]

SG-1 Flare[edit | edit source]

Left
Hand-held signal flare. Illuminates an area for a limited amount of time. Crafted in the 3D Printer

FLOP Costs Materials



CG-3 Smoke[edit | edit source]

Left
Smoke grenade. Useful for escape and concealment. Crafted in the 3D Printer

FLOP Costs Materials
120 T ICO item flops.png FLOPS




XG-7 Frag[edit | edit source]

Left
Anti-personnel fragmentation grenade. Delivers damage within a large area. It does not deal damage to structures. Crafted in the 3D Printer.

FLOP Costs Materials
480 T ICO item flops.png FLOPS




Template:Explosive Compound

IG-40 HESH Grenade[edit | edit source]

Left
Squash-head explosive. Effective against structures. Craft in the Laboratory

FLOP Costs Materials
960 T ICO item flops.png FLOPS






Template:Explosive Compound

XG-36 Concussion[edit | edit source]

Left
High explosive anti-personnel grenade. Delivers high impact damage within a confined area. Obtained by unlocking schematic. Crafted in the Laboratory

FLOP Costs Materials
3840 T ICO item flops.png FLOPS






Template:Explosive Compound

CG-15 Gas[edit | edit source]

Left
Corrosive gas grenade. Damages personnel regardless of protective gear. Crafted in the Laboratory

Note: Currently not available in-game.

Demolition Charge[edit | edit source]

Left
Deployable heavy explosive. Effective against advanced structures. Crafted in the Laboratory

FLOP Costs Materials
3840 T ICO item flops.png FLOPS






Template:Explosive Compound

Trip Mine[edit | edit source]

Left
Deployable anti-personnel mine. Crafted in the Laboratory.

FLOP Costs Materials
960 T ICO item flops.png FLOPS






Weapons Damage Comparison[edit | edit source]

This is used to show how the damages of weapons are shown from different weapon types.
Disclaimer: These values are tested on live servers using different ammunition, VS Scuttler AI and VS Player without/with armor, parts of the body shot based on weapon used and without any weapon attachments. Information are subject to change.


Pistol Damage to Player (Without Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
SA-6 Wraith SA-6 Wraith 10.8mm Low Grade Ammo10.8mm Low Grade Ammo Head - 3 Health Points
Other Body Parts - 2 Health Points
SA-6 Wraith SA-6 Wraith 10.8mm FMJ Ammo10.8mm FMJ Ammo Head - 4 Health Points
Other Body Parts - 2.5 to 2.6 Health Points (Additional 5-6 Health Point from Bleeding damage)
SA-45 Scourge SA-45 Scourge 10.8mm Low Grade Ammo10.8mm Low Grade Ammo Head - 4 Health Points
Other Body Parts - 2.2 to 2.3 Health Points (Additional 2-3 Health Points from Bleeding Damage)
SA-45 Scourge SA-45 Scourge 10.8mm FMJ Ammo10.8mm FMJ Ammo Head - 5 Health Points
Other Body Parts - 3.2 to 3.3 Health Points (Additional 2-3 Health Points from Bleeding Damage)
SA-990 Bane SA-990 Bane 10.8mm Low Grade Ammo10.8mm Low Grade Ammo Head - 5 Health Points
Other Body Parts - 3 Health Points
SA-990 Bane SA-990 Bane 10.8mm FMJ Ammo10.8mm FMJ Ammo Head - 7 Health Points
Other Body Parts - 4.2 to 4.3 Health Points (Additional 2-3 Health Points from Bleeding Damage)


Pistol Damage to Player(In Worker's Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
SA-6 Wraith SA-6 Wraith 10.8mm Low Grade Ammo10.8mm Low Grade Ammo Head - 2.2 Health Points (Additional 2 Health Points from Bleeding Damage)
Other Body Parts - 1.2 Health Points (Additional 2 Health Points from Bleeding Damage)
SA-6 Wraith SA-6 Wraith 10.8mm FMJ Ammo10.8mm FMJ Ammo Head - 3.1 Health Points (Additional 1 Health Points from Bleeding Damage)
Other Body Parts - 2 Health Points
SA-45 Scourge SA-45 Scourge 10.8mm Low Grade Ammo10.8mm Low Grade Ammo Head - 3 Health Points
Other Body Parts - 1.9 Health Points (Additional 9 Health Points from Bleeding Damage)
SA-45 Scourge SA-45 Scourge 10.8mm FMJ Ammo10.8mm FMJ Ammo Head - 4.1 Health Points (Additional 1 Health Points from Bleeding Damage)
Other Body Parts - 2.5 Health Points (Additional 5 Health Points from Bleeding Damage)
SA-990 Bane SA-990 Bane 10.8mm Low Grade Ammo10.8mm Low Grade Ammo Head - 4 Health Points
Other Body Parts - 2.2 Health Points (Additional 2 Health Points from Bleeding Damage)
SA-990 Bane SA-990 Bane 10.8mm FMJ Ammo10.8mm FMJ Ammo Head - 5 Health Points
Other Body Parts - 3.2 Health Points (Additional 2 Health Points from Bleeding Damage)


Pistol Damage to Scuttler AI[edit | edit source]

Weapon Ammunition Used Damage Taken
SA-6 Wraith SA-6 Wraith 10.8mm Low Grade Ammo10.8mm Low Grade Ammo 6 shots
SA-6 Wraith SA-6 Wraith 10.8mm FMJ Ammo10.8mm FMJ Ammo 4 shots
SA-45 Scourge SA-45 Scourge 10.8mm Low Grade Ammo10.8mm Low Grade Ammo 5 shots
SA-45 Scourge SA-45 Scourge 10.8mm FMJ Ammo10.8mm FMJ Ammo 4 shots
SA-990 Bane SA-990 Bane 10.8mm Low Grade Ammo10.8mm Low Grade Ammo 4 shots
SA-990 Bane SA-990 Bane 10.8mm FMJ Ammo10.8mm FMJ Ammo 3 shots


Assault Rifle Damage to Player (Without Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
BR-9 Charger BR-9 Charger 6.5mm Low Grade Ammo6.5mm Low Grade Ammo Head - 4 Health Points
Other Body Parts - 2.5 Health Points (Additional 5 Health Point from Bleeding Damage)
BR-9 Charger BR-9 Charger 6.5mm FMJ Ammo6.5mm FMJ Ammo Head - 5.5 Health Points (Additional 5 Health Point from Bleeding damage)
Other Body Parts - 3.5 Health Points (Additional 5 Health Point from Bleeding damage)
BR-81 Harbringer BR-81 Harbringer 6.5mm Low Grade Ammo6.5mm Low Grade Ammo Head - 5 Health Points
Other Body Parts - 3 Health Points
BR-81 Harbringer BR-81 Harbringer 6.5mm FMJ Ammo6.5mm FMJ Ammo Head - 7 Health Points
Other Body Parts - 4.5 Health Points (Additional 5 Health Points from Bleeding Damage)
BR-400 Redeemer BR-400 Redeemer 6.5mm Low Grade Ammo6.5mm Low Grade Ammo Head - 7 Health Points
Other Body Parts - 4.5 Health Points (Additiona 5 Health Points from Bleeding Damage)
BR-400 Redeemer BR-400 Redeemer 6.5mm FMJ Ammo6.5mm FMJ Ammo Head - 9.5 Health Points (Additional 2-3 Health Points from Bleeding Damage)
Other Body Parts - 6 Health Points


Assault Rifle Damage to Player (In Worker's Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
BR-9 Charger BR-9 Charger 6.5mm Low Grade Ammo6.5mm Low Grade Ammo Head - 3 Health Points
Other Body Parts - 1.9 Health Points (Additional 9 Health Point from Bleeding Damage)
BR-9 Charger BR-9 Charger 6.5mm FMJ Ammo6.5mm FMJ Ammo Head - 4.5 Health Points (Additional 5 Health Point from Bleeding damage)
Other Body Parts - 2.8 Health Points (Additional 8 Health Point from Bleeding damage)
BR-81 Harbringer BR-81 Harbringer 6.5mm Low Grade Ammo6.5mm Low Grade Ammo Head - 4 Health Points
Other Body Parts - 2.2 Health Points (Additional 2 Health Point from Bleeding Damage)
BR-81 Harbringer BR-81 Harbringer 6.5mm FMJ Ammo6.5mm FMJ Ammo Head - 5.5 Health Points (Additional 5 Health Point from Bleeding Damage)
Other Body Parts - 3.2 Health Points (Additional 2 Health Points from Bleeding Damage)
BR-400 Redeemer BR-400 Redeemer 6.5mm Low Grade Ammo6.5mm Low Grade Ammo Head - 5.2 Health Points (Additional 2 Health Point from Bleeding Damage)
Other Body Parts - 3.2 Health Points (Additional 2 Health Points from Bleeding Damage)
BR-400 Redeemer BR-400 Redeemer 6.5mm FMJ Ammo6.5mm FMJ Ammo Head - 7.5 Health Points (Additional 5 Health Points from Bleeding Damage)
Other Body Parts - 4.5 Health Points (Additional 5 Health Point from Bleeding Damage)


Assault Rifle Damage to Scuttler AI[edit | edit source]

Weapon Ammunition Used Damage Taken
BR-9 Charger BR-9 Charger 6.5mm Low Grade Ammo6.5mm Low Grade Ammo 4 shots
BR-9 Charger BR-9 Charger 6.5mm FMJ Ammo6.5mm FMJ Ammo 3 shots
BR-81 Harbringer BR-81 Harbringer 6.5mm Low Grade Ammo6.5mm Low Grade Ammo 4 shots
BR-81 Harbringer BR-81 Harbringer 6.5mm FMJ Ammo6.5mm FMJ Ammo 3 shots
BR-400 Redeemer BR-400 Redeemer 6.5mm Low Grade Ammo6.5mm Low Grade Ammo 3 shots
BR-400 Redeemer BR-400 Redeemer 6.5mm FMJ Ammo6.5mm FMJ Ammo 2 shots


Sniper Rifle Damage to Player (Without Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
HV-64 Eliminator HV-64 Eliminator .516 FMJ Ammo.516 FMJ Ammo Head - 18 Health Points to Full Health Points (Have few seconds to heal self)
Other Body Parts - 12 Health Points

Sniper Rifle Damage to Player (With Worker's Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
HV-64 Eliminator HV-64 Eliminator .516 FMJ Ammo.516 FMJ Ammo Head - 14 Health Points to Full Health Points
Other Body Parts - 9 Health Points


Sniper Rifle Damage to Scuttler AI[edit | edit source]

Weapon Ammunition Used Damage Taken
HV-64 Eliminator HV-64 Eliminator .516 FMJ Ammo.516 FMJ Ammo 2 shots


Shotgun Damage to Player (Without Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
AC-12 Marauder AC-12 Marauder 12ga Buckshot Ammo12ga Buckshot Ammo Head - Full Health Points, 1/5 Damage on the Unconscious Circle
Other Body Parts - 15.5 Health Points (Additional 5 Health Points from Bleeding Damage)
AC-12 Marauder AC-12 Marauder 12ga Slug Ammo12ga Slug Ammo Head - 15.5 Health Points (Additional 5 Health Points from Bleeding damage)
Other Body Parts - 10.5 Health Points (Additional 5 Health Points from Bleeding damage)
AC-610 Ravager AC-610 Ravager 12ga Buckshot Ammo12ga Buckshot Ammo Head - Full Health Points, 4/5 Damage on the Unconscious Circle
Other Body Parts - Full Health Points, 1/6 Damage on the Unconscious Circle
AC-610 Ravager AC-610 Ravager 12ga Slug Ammo12ga Slug Ammo Head - Full Health Points, 1/6 Damage on the Unconscious Circle
Other Body Parts - 13 Health Points


Shotgun Damage to Player (With Worker's Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
AC-12 Marauder AC-12 Marauder 12ga Buckshot Ammo12ga Buckshot Ammo Head - Full Health Points, 1/5 Damage on the Unconscious Circle
Other Body Parts - 12 Health Points
AC-12 Marauder AC-12 Marauder 12ga Slug Ammo12ga Slug Ammo Head - 12.2 Health Points (Additional 2 Health Point from Bleeding damage)
Other Body Parts - 8 Health Points
AC-610 Ravager AC-610 Ravager 12ga Buckshot Ammo12ga Buckshot Ammo Head - Full Health Points, 1/5 Damage on the Unconscious Circle
Other Body Parts - 16 Health Points
AC-610 Ravager AC-610 Ravager 12ga Slug Ammo12ga Slug Ammo Head - 16 Health Points
Other Body Parts - 10.5 Health Points (Additional 5 Health Point from Bleeding damage)


Shotgun Damage to Scuttler AI[edit | edit source]

Weapon Ammunition Used Damage Taken
AC-12 Marauder AC-12 Marauder 12ga Buckshot Ammo12ga Buckshot Ammo 2 shot
AC-12 Marauder AC-12 Marauder 12ga Slug Ammo12ga Slug Ammo 1 Shot
AC-610 Ravager AC-610 Ravager 12ga Buckshot Ammo12ga Buckshot Ammo 1 shot
AC-610 Ravager AC-610 Ravager 12ga Slug Ammo12ga Slug Ammo 1 shot


Crossbow Damage to Player (Without Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
AXB-220 Crusader AXB-220 Crusader Bodkin BoltBodkin Bolt Head - 15.5 Health Points (Additional 5 Health Point from Bleeding damage)
Other Body Parts - 10 Health Points (Causes Legs to be Broken and unable to Sprint/Jump)
AXB-220 Crusader AXB-220 Crusader Broadhead BoltBroadhead Bolt Head - 15.5 Health Points (Additional 5 Health Point from Bleeding damage)
Other Body Parts - 10 Health Points (Causes Legs to be Broken and unable to Sprint/Jump)
AXB-220 Crusader AXB-220 Crusader HEAT BoltHEAT Bolt Head - 15.5 Health Points (Additional 5 Health Point from Bleeding damage)
Other Body Parts - 10 Health Points (Causes Legs to be Broken and unable to Sprint/Jump)
AXB-220 Crusader AXB-220 Crusader High-Explosive BoltHigh-Explosive Bolt Head - 10 Health Points
Other Body Parts - 8 Health Points

Crossbow Damage to Player (With Worker's Armor)[edit | edit source]

Weapon Ammunition Used Damage Taken
AXB-220 Crusader AXB-220 Crusader Bodkin BoltBodkin Bolt Head - 12 Health Points
Other Body Parts - 8 Health Points (Causes Legs to be Broken and unable to Sprint/Jump)
AXB-220 Crusader AXB-220 Crusader Broadhead BoltBroadhead Bolt Head - 12 Health Points
Other Body Parts - 8 Health Points (Causes Legs to be Broken and unable to Sprint/Jump)
AXB-220 Crusader AXB-220 Crusader HEAT BoltHEAT Bolt Head - 12 Health Points
Other Body Parts - 10 Health Points (Causes Legs to be Broken and unable to Sprint/Jump)
AXB-220 Crusader AXB-220 Crusader High-Explosive BoltHigh-Explosive Bolt Head - 7.5 Health Points (Additional 5 Health Points from Bleeding Damage)
Other Body Parts - 7 Health Points

Crossbow Damage to Scuttler[edit | edit source]

Weapon Ammunition Used Damage Taken
AXB-220 Crusader AXB-220 Crusader Bodkin BoltBodkin Bolt 2 Bolts
AXB-220 Crusader AXB-220 Crusader Broadhead BoltBroadhead Bolt 2 Bolts
AXB-220 Crusader AXB-220 Crusader HEAT BoltHEAT Bolt 2 Bolts
AXB-220 Crusader AXB-220 Crusader High-Explosive BoltHigh-Explosive Bolt 2 Bolts


WORK IN PROGRESS[edit | edit source]

Edited by Kenichan