These are the Structures in Memories of Mars.
Building[ | ]
Structures are built by placing its holographic outline first before being constructed with the required materials using a Welding Tool.
It begins with a framework of the structure and requires holding down the Left-Click to fully construct the structure. Other players holding a Welding Torch can also hasten with the construction process as long one has the required materials. This also applies in repairing damaged structures.
Note:
- Structures can also be deconstructed by Right-Clicking the Welding Torch to get back the base materials.
- Structure HP can be improved based on the structure engineering & correlated skills in the tech tree.
Survivalist[ | ]
Structure | Description | FLOP Costs | Materials | Building Health |
---|---|---|---|---|
Memory Capsule |
Send lore to Earth with this rocket capsule. Requires 4 tiles. | 0 FLOPs |
48 Aluminum 24 Titanium 16 Copper 32 Carbon Fiber 12 Silicon |
5000 |
Electrical Enginnering[ | ]
Structure | Description | FLOP Costs | Materials | Building Health |
---|---|---|---|---|
Administration Terminal |
Manages ownership permissions and timer. Requires 1 wall | 0 FLOPs |
8 Aluminum 2 Copper |
1000 |
Cloning Chamber |
Allows players to respawn in this location. Each player can be bound to only one chamber at any time. Requires 1 wall. Has a 2 minute cooldown interval. |
80 FLOPs |
12 Iron 8 Aluminum 6 Copper |
1000 |
Storage Container |
Has 10 item slots. Requires 1 wall. | 40 FLOPs |
6 Iron 3 Aluminum |
1000 |
Large Storage Container |
Has 25 item slots. Requires 2 vertical walls. | 160 FLOPs |
16 Iron 12 Aluminum 4 Copper |
2000 |
Storage Vault |
Has 60 item slots. Require 4 floors. | 640 FLOPs |
16 Elektron 24 Titanium 8 Copper 8 Silicon |
150000 |
Storage Box |
Portable Storage, has 10 item slots. Deployable and does not need upkeep. | 240 FLOPs |
16 Iron 12 Aluminum 4 Copper |
500 |
Ceiling Light (Square) |
Light emitting structure. Requires a square tile. | 80 FLOPs |
6 Aluminum 2 Copper |
500 |
Flood Light |
Light emitting structure. Requires a tile or a pillar. | 160 FLOPs |
4 Iron 12 Aluminum 4 Copper |
1000 |
Holographic Screen |
Billboard. Capable of displaying text. Requires a wall. | 160 FLOPs |
2 Iron 4 Aluminum 8 Copper |
500 |
Mechanical Enginnering[ | ]
Structure | Description | FLOP Costs | Materials | Building Health |
---|---|---|---|---|
Mobile 3D Printer |
Portable crafting station. Capable of producing basic recipes. | 0 | 4 Iron |
500 |
3D Printer |
Crafting station. Capable of producing a variety of recipes. Requires 1 wall |
60 FLOPs |
8 Iron 6 Aluminum 4 Copper |
500 |
3D Injection Printer |
Crafting station, capable of producing advance mechanical recipes. Requires 4 floors |
1920 FLOPs |
12 Elektron 6 Titanium |
5000 |
Laboratory |
Crafting station. Capable of producing advanced organic and chemical recipes. Requires 2 horizontal walls. Able to craft Smokeless Powder in here without learning its tech. |
48 FLOPs |
16 Iron 12 Aluminum 8 Copper |
1000 |
Scrap Grinder |
Recycling station. capable of dismantling items, returning a portion of their resources. Requires 1 wall. |
60 FLOPs |
8 Iron 4 Aluminum 2 Copper |
500 |
Chemical Processor |
Refining station, capable of processing advanced materials such as: Smokeless Powder, Synthetic Fuel & Explosive Compound. Requires 1 wall. |
160 FLOPs |
6 Iron 8 Aluminum 6 Copper |
1000 |
Blast Furnace |
Refining station, capable of processing basic materials such as Iron & Magnesium. Requires 2 vertical walls. |
240 FLOPs |
24 Iron 8 Aluminum 6 Copper |
1000 |
Industrial Furnace |
Refining station, capable of processing advanced materials such as Elektron & Titanium. Basic materials such as Iron and Magnesium can also be refined in here. Required 4 foundations & 3 walls high. Requires schematic to be unlocked |
1920 FLOPs |
64 Iron 32 Aluminum 16 Copper 24 Carbon Fiber 6 Silicon |
5000 |
Algae Farm |
Refining station, capable of transforming Nitrate into Biomass. Requires 1 wall. |
80 FLOPs |
4 Iron 6 Aluminum 8 Copper |
1000 |
Deuterium Extractor |
Harvesting station, capable capable of extracting Deuterium from frozen terrain. Requires 4 foundations. |
1280 FLOPs |
8 Elektron 12 Titanium 16 Copper 12 Silicon |
5000 |
Foundation Engineering[ | ]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Square Platform (Tier 1) | 30 FLOPs |
8 Iron |
1,500 |
Reinforced Square Platform (Tier 2) | 240 FLOPs |
32 Iron 16 Aluminum |
7,500 |
Fortified Square Platform (Tier 3) | 1920 FLOPs |
12 Elektron 6 Titanium |
30,000 |
Reinforced Square Balcony (Tier 2) | 480 FLOPs |
32 Iron 24 Aluminum 12 Magnesium |
7,500 |
Fortified Square Balcony (Tier 3) | 2400 FLOPs |
24 Elektron 12 Titanium |
30,000 |
Triangle Platform (Tier 1) | 30 FLOPs |
4 Iron |
1,500 |
Reinforced Triangle Platform (Tier 2) | 240 FLOPs |
16 Iron 8 Aluminum |
7,500 |
Fortified Triangle Platform (Tier 3) | 1920 FLOPs |
8 Elektron 4 Titanium |
30,000 |
Reinforced Triangle Balcony (Tier 2) | 480 FLOPs |
16 Iron 12 Aluminum |
7,500 |
Fortified Triangle Balcony (Tier 3) | 2400 FLOPs |
12 Elektron 6 Titanium |
30,000 |
Ceiling Engineering[ | ]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Square Tile (Tier 1) | 30 FLOPs |
6 Iron |
1,250 |
Reinforced Square Tile (Tier 2) | 240 FLOPs |
24 Iron 12 Aluminum |
6,250 |
Fortified Square Tile (Tier 3) | 2400 FLOPs |
16 Elektron 8 Titanium |
25,000 |
Square Ramp (Tier 1) | 60 FLOPs |
6 Iron 3 Aluminum |
1,250 |
Reinforced Square Ramp (Tier 2) | 480 FLOPs |
24 Iron 12 Aluminum |
6,250 |
Fortified Square Ramp (Tier 3) | 2400 FLOPs |
12 Elektron 6 Titanium |
25,000 |
Triangle Tile (Tier 1) | 30 FLOPs |
3 Iron |
1,250 |
Reinforced Triangle Tile (Tier 2) | 240 FLOPs |
12 Iron 6 Aluminum |
6,250 |
Fortified Triangle Tile (Tier 3) | 1920 FLOPs |
6 Elektron 3 Titanium |
25,000 |
Triangle Ramp (Tier 1) | 30 FLOPs |
3 Iron 1 Aluminum |
1,250 |
Reinforced Triangle Ramp (Tier 2) | 480 FLOPs |
12 Iron Ore 8 Aluminum |
6,250 |
Fortified Triangle Ramp (Tier 3) | 2400 FLOPs |
8 Elektron 4 Titanium |
25,000 |
Walls[ | ]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Slope |
80 FLOPs |
2 Iron 1 Aluminum |
1000 |
Reinforced Slope |
320 FLOPs |
8 Iron 5 Aluminum |
5000 |
Fortified Slope |
1280 FLOPs |
5 Elektron 3 Titanium |
20000 |
Wall |
40 FLOPs |
4 Iron |
1000 |
Reinforced Wall |
160 FLOPs |
16 Iron 8 Aluminum |
5000 |
Fortified Wall |
640 FLOPs |
8 Elektron 4 Titanium |
20000 |
Half Wall |
80 FLOPs |
2 Iron 1 Aluminum |
1000 |
Reinforced Half Wall |
320 FLOPs |
8 Iron 5 Aluminum |
5000 |
Fortified Half Wall |
1280 FLOPs |
5 Elektron 3 Titanium |
20000 |
Wall Armor |
40 FLOPs |
2 Iron 4 Aluminum |
1000 |
Half Wall Armor |
80 FLOPs |
2 Iron 2 Aluminum |
1000 |
Door Engineering[ | ]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Door Frame |
40 FLOPs |
3 Iron |
1000 |
Reinforced Door Frame |
160 FLOPs |
12 Iron 6 Aluminum |
5000 |
Fortified Door Frame |
640 FLOPs |
6 Elektron 3 Titanium |
20000 |
Reinforced Gate Frame |
320 FLOPs |
48 Iron 32 Aluminum 16 Magnesium |
10000 |
Fortified Gate Frame |
1280 FLOPs |
32 Elektron 16 Titanium |
40000 |
Door |
40 FLOPs |
2 Iron 1 Aluminum |
1000 |
Reinforced Door |
160 FLOPs |
8 Iron 4 Aluminum 2 Copper |
5000 |
Fortified Door |
640 FLOPs |
4 Elektron 2 Titanium 8 Copper 4 Silicon |
20000 |
Reinforced Gate |
320 FLOPs |
32 Iron 24 Aluminum 24 Copper 16 Magnesium 16 Carbon Fiber |
10000 |
Fortified Gate |
1280 FLOPs |
24 Elektron 12 Titanium 32 Copper 16 Silicon |
40000 |
Window Engineering[ | ]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Window Frame |
40 FLOPs |
3 Iron |
1000 |
Reinforced Window Frame |
160 FLOPs |
12 Iron 6 Aluminum |
5000 |
Fortified Window Frame |
640 FLOPs |
6 Elektron 3 Titanium |
20000 |
Reinforced Shutter |
320 FLOPs |
12 Iron 4 Aluminum |
5000 |
Fortified Shooting Port |
1280 FLOPs |
3 Elektron 4 Titanium |
20000 |
Shutter |
40 FLOPs |
2 Iron 1 Aluminum |
1000 |
Reinforced Shutter |
160 FLOPs |
8 Iron 4 Aluminum 2 Copper |
5000 |
Fortified Shutter |
640 FLOPs |
4 Elektron 2 Titanium 4 Copper 4 Silicon |
20000 |
Reinforced Ballistic Glass |
320 FLOPs |
2 Iron 1 Aluminum |
5000 |
Fortified Ballistic Glass |
1280 FLOPs |
1 Elektron 1 Titanium 16 Carbon Fiber |
20000 |
Support Engineering[ | ]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Pillar (Tier 1) | 30 FLOPs |
2 Iron |
750 |
Reinforced Pillar (Tier 2) | 240 FLOPs |
8 Iron 4 Aluminum |
3,750 |
Fortified Pillar (Tier 3) | 1920 FLOPs |
4 Elektron 2 Titanium |
15,000 |
Pillar Base (Tier 1) | 60 FLOPs |
4 Iron 2 Aluminum |
1,250 |
Reinforced Pillar Base (Tier 2) | 480 FLOPs |
16 Iron 8 Aluminum |
6,250 |
Fortified Pillar Base (Tier 3) | 2400 FLOPs |
6 Elektron 4 Titanium |
20,000 |
Staircase (Tier 1) | 60 FLOPs |
2 Iron 2 Aluminum |
500 |
Reinforced Staircase (Tier 2) | 480 FLOPs |
8 Iron 8 Aluminum |
2,500 |
Fortified Staircase (Tier 3) | 2400 FLOPs |
8 Elektron 2 Titanium |
10,000 |
Non-Player Structures[ | ]
Throughout Mars, abandoned buildings are scattered across the map. Some buildings still have working facilities for specific functions such mentioned:
Oxygen Outlet[ | ]
Found along the oxygen pipeline and nearby NPC towns, these outlets provide breathable air to replenish oxygen supply for players.
3D Printer[ | ]
Similar as your 3D Printer in your own base to craft advanced items.
Laboratory[ | ]
Similar as your Laboratory in your own base to craft explosive ordnance and organic chemistry.
Schematic Authenticator[ | ]
Schematic Authenticator unlocks high-tier equipment schematics in your Skilltree by payment of FLOPs.
Individualizer[ | ]
A crafting station that will require FLOPs to make purchases for spray paint patterns.
Obsolete structures (Old version)[ | ]
Emergency Capsule (obsolete)[ | ]
Designed to survive catastrophic events, this capsule acts as a limited storage container that will house 5 items of choice that will be brought forward to the next season.
Once registered to a single Player, the capsule can not be accessed by any one else unless Deregistered.
This structure requires 1 wall and is purchased from the Survival Tree.
Structure | Materials | Building Health | Upkeep Cost (FLOPs per unit) |
---|---|---|---|
Emergency Capsule | 6 Iron 8 Aluminum 4 Copper |
500 | 2 |
Crafting an Emergency Tracker is vital to find your Emergency Capsule during the next season.
Note: the Capsule Tracker will only be available in the Survival Tree next season.
Item | Materials | Made in |
---|---|---|
Capsule Tracker | 4 Iron 2 Aluminum |
3D Printer |
Demolitions Workshop (obsolete)[ | ]
Players can bring Explosive Residue to be refined into Explosive Compound at a cost.
Note: Explosive Residue and FLOPs must be placed inside the Workshop to craft Explosive Compound, and is vulnerable to anyone accessing the workshop.
Component | Materials(per Compound) | FLOP cost |
---|---|---|
Explosive Compound | 50 FLOPs |
Memory Backup Center (obsolete)[ | ]
Allows players to backup memories of game progress based on the amount of FLOPs spent in your tech tree. 10% of FLOPs spent will be carried over to the next season.
Can be update anytime and memory can be recovered from these backup centers.